Modeling: Difference between revisions

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This page will detail and link to other pages talking about making, importing etc. various formats of 3D Model.
{{index-page|category=Models|topic=models}}
== Basic Modeling ==


* '''[[Starting to Model for TDM]]'''  ''-- (Instructions for new team members)''
* '''[[Model Folder Structure]]''' ''-- (Instructions on where to save your new model)''
* [[Modeling - Basic Tutorial]] ''-- (Using Blender)''
* [[Using Blender for Doom 3 Modeling]]
* [[Creating an ASE model using multiple Materials]]
* [[Meshes from Lightwave to D3 with Normal Maps]]
* [[Model/Texture Guidelines]]
* [[Problematic Paths in Models]] ''-- (if your .ase models are showing black, check here)''
* [[Modeling Tools: Unfold3D]]


== [[Model/Texture Guidelines]] ==
== AI ==


* [[Swapping Heads on AI Models]] ''-- (For mappers who want to put different heads on their AI)''
* [[Adding Heads and Weapons to AI]] ''-- (How to modify AI def files to add newly modelled heads or weapons)''
* [[Multiple Head Definitions for AI]] ''-- (Accurate but redundant)''
* [[An AI consists of 6 Models]]
* [[Getting Characters and their Anims into Doom]]
* [[Setting up Ragdolls for Custom Joint Hierarchies]]
* [[Scaling And Rotating AI Meshes]]
* [[How to Make Your AI Unique]]  '' -- (how to use skins and attachments to add variety to AI) ''
* [[AI Skins--List of Available Choices]]
* [[Heads Available for AI]]  ''-- (A list of heads you can attach to AI in your map)''


There is really nothing complicated about how the models are setup. To simplify the process we decide reorganized the system in the following manner.
== Textures and skins for models ==


1. A '''Model''' resides in its own folder. In this example ''models/props/furniture/armoire''
* [[Creating Textures with Normals out of Models]]
* [[Creating Multiple Skins For A Model]]
* [[DrVertexBlend (tutorial)]] ''--(How to create smooth transitions between textures: Vertex Blending)''
* [[Turning Shadows Off]] ''-- (How (and why) to turn shadows off to varying degrees) ''


2. All '''Textures''' are stored in ''models/props/textures''
== Other ==


3. Material files should look like this.
* [[.def files]] ''-- (How to turn your model into an entity in game)''
* [[AI Attachment Ingame Editing]]  ''-- (Console commands for def_attaching models during game)''
* [[Trees and how to make custom ones]]
* [[Nonsolid models]]
* [[ASE to TDM]]
 
{{models}}

Revision as of 12:37, 27 December 2010

This is a selected list of articles and tutorials about models.
Please see the category Models for a full list of articles for this topic.

Basic Modeling

AI

Textures and skins for models

Other