Missing assets by map

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This page is a list of missing assets by map. My plan is to go through these map by map to find which assets need to be added.

I will not include warnings that also show up in 1.08, as these aren't standalone issues: list of pre 2.0 warnings


Complete or Almost Complete

These are missions that are missing 5 assets or less. This doesn't mean there are no issues with the map--there may be problem assets that aren't causing warnings. All maps will still need significant beta-testing.

Parcel, The (Xonze)- complete!

NO MISSING ASSETS!


The Outpost (angua/greebo) - complete!

NO MISSING ASSETS!

The Thieves (Silencium, RailGun, Fidcal) - complete!

NO MISSING ASSETS!

Trapped! (RailGun) - complete!

NO MISSING ASSETS!

Too Late (Nielsen74) - complete!

NO MISSING ASSETS!

Fiasco at Fauchard Street (Melan) - complete!

NO MISSING ASSETS!

Knighton's Manor (Sotha) - complete!

NO MISSING ASSETS!

The Phrase Book (Sotha) - complete!

NO MISSING ASSETS!

Sons of Baltona Part 1 (Carnage) - complete!

NO MISSING ASSETS!

Crown of Penitence, The (Jesps) - complete!

NO MISSING ASSETS!

Living Expenses (Sonosuke) - complete!

NO MISSING ASSETS!

Builder's Influence (Railgun, Springheel) - complete!

NO MISSING ASSETS

The Transaction (Sotha) - complete!

NO MISSING ASSETS!

Beleagured Fence (Sotha) - complete!

NO MISSING ASSETS!

Vengeance for a Thief Part I (Sir Taffsalot) - complete!

NO MISSING ASSETS!

Chalice of Kings (Fidcal) - complete!

NO MISSING ASSETS!

WS1: In the North (grayman) - complete!

NO MISSING ASSETS!

A Special Delivery (Silencium18)

WARNING:atdm_ai_townsfolk_commoner_armed_1 - Could not find def_vocal_set tdm:ai_vocal_set_jack_guard_01! <-- mapper fix (should be "atdm")

Winter Harvest (Shadowhide)

WARNING:Couldn't load image: models/mapobjects/hell/site3/archviletemple/candle _a <-- mapper fix

Pandora's Box (Jesps, Fidcal)

WARNING:Couldn't load sound 'vault_clock_ambient.wav' using default <-- does not exist?

Mad's Mountain (Jesps)

WARNING:Couldn't load model: 'models/gibs/brain_2xb.lwo' (nor the fallback to A SE)


Builder Roads (Obsttorte) - complete!

NO MISSING ASSETS!

Sneak and Destroy (SeriousToni)

WARNING:Couldn't load image: textures/darkmod/wood/boards/plank_brown_d <-- mapper fix; cannot find such a texture

Thief's Den (Fidcal)

WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix. Used on lift

WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; replace with darkmod/furniture/beds/mattress.lwo

Old Habits (Obsttorte)

some particle right at player start shooting black boxes.

  • D 198: recyc_pipedrip10 <-- this particle does exist in tdm_water.prt...why is it showing up here?

WARNING:Couldn't load image: lights/blamplight_cv

WARNING:Couldn't load image: lights/floorvent01x

Rightful Property (jysk) - complete!

NO MISSING ASSETS!

Rake Off (Jesps)

WARNING:Couldn't load image: textures/particles/s_lightning

The Rift (Baddcog)

WARNING:Couldn't load image: fogs/pitfog_to_black

Let Sleeping Thieves Lie (Sir Taffsalot, Bikerdude)

weird repeating static sound throughout inn...faded in basement at same spot as ambient track.

WARNING:Couldn't load image: heightmap( textures/decals/web1, 4)

Betrayal (Fieldmedic)

WARNING:Couldn't load image: textures/decals/floor_drain <-- mapper fix

WARNING:sound shader 'beam_fall_1' has shakes and uses OGG file 'sound/ambient/ ambience/beam_impact_1.wav' <-- mapper fix; sound not found

WARNING:sound shader 'beam_fall_2' has shakes and uses OGG file 'sound/ambient/ ambience/beam_impact_2.wav' <-- mapper fix; sound not found

WARNING:Couldn't load image: lights/duolight02

Tears of St. Lucia (jdude/Springheel)

WARNING:Couldn't load sound 'sound/ambient/loop_rumble_01.wav' using default <-- cannot find this in either D3 or TDM sound files

WARNING:Couldn't load sound 'sound/stress/1shot_creaking_02.wav' using default

WARNING:Couldn't load sound 'sound/xian/roomtones2/dangerlow_01.wav' using defa ult <-- mapper fix

WARNING:Couldn't load sound 'sound/xian/suspense/loop_suspense_07.wav' using de fault <-- mapper fix

Business as Usual (Bikerdude)

WARNING:Couldn't load image: fogs/pitfog_to_black

WARNING:Couldn't load image: textures/mcity/mcityplain6

WARNING:Couldn't load sound 'machinery_07.wav' using default

Somewhere Above the City (grayman)

WARNING:Couldn't load sound 'sizzle.wav' using default

Swing (Komag )

WARNING:Couldn't load image: textures/darkmod/gleeful/daysky

WARNING:Couldn't load sound 'sound/ed/elevator/elev_end.wav' using default

WARNING:Couldn't load sound 'sound/ed/elevator/elev_start.wav' using default

House in Blackbog Hollow (Stumpy)

  • D 183: swirlyball
  • D 184: ghostskull
  • D 187: blooddrippy

Deceptive Shadows (ShadowHide)

  • D 194: caco_lightningball
  • D 195: caco_lightninghit

WARNING:Couldn't load image: models/darkmod/props/textures/large_leaf_s

In Remembrance of Him (RPGista)

WARNING:Couldn't load image: lights/blamplight_cv

WARNING:Couldn't load image: models/monsters/skeleton/skeleton01

WARNING:Couldn't load image: models/monsters/zombie/boney/boney

A Score to Settle (Springheel)

pipe sound by citywatch looping strangely

strange light areas in skybox


WARNING:Couldn't load image: textures/base_trim/dangertrim01 <-- mapper fix. Used on lift

WARNING:Couldn't load image: textures/hell/wood1 <-- mapper fix; replace with "textures/darkmod/wood/boards/old_worn_black"

WARNING:Couldn't load model: 'models/mapobjects/hell/mancroom/bars.lwo' (nor th e fallback to ASE)

WARNING:Couldn't load image: models/monsters/spectre/global_dis <-- mapper fix; part of texture below

WARNING:Couldn't load image: models/monsters/zombie/boney/boney <-- mapper fix; replace texture on body with models/md5/monsters/undead/zombie/zombie_rotten

House of Theo (Theothesnopp)

WARNING:Could not find anim idle_sit_2 on entity atdm_ai_townsfolk_commoner_3 <-- mapper fix; should be idle_sit2

Illusionist's Tower (stumpy)

WARNING:Couldn't load sound 'monster_demon_trite_chatter.wav' using default

STANDALONE - can't find material 'textures/particles/candlefire' <-- not in def, particles, or materials

Dark Mod Training Mission, The

WARNING:unknown model type '_prelight_light_187.2' <-- mapper fix

WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch <-- mapper fix; cannot find in tdm materials

WARNING:Couldn't load sound 'light_flicker_110.wav' using default

WARNING:Couldn't load sound 'no_sound.wav' using default

Crystal Grave (ERH+ Bikerdude)

WARNING:Couldn't load sound 'typing.wav' using default

WARNING:Couldn't load image: lights/grate8sqr

WARNING:Couldn't load image: textures/common/mirror

Reap as you sow (Fieldmedic)

WARNING:Couldn't load sound 'tdm_impact_small_soft_object.wav' using default

Lots of Missing Assets

These are maps that run but are missing more than 5 assets.

St. Alban's Cathedral (Bikerdude)

WARNING:Unknown body part lloarm in articulated figure guard_base_newskel

WARNING:Unknown body part lloleg in articulated figure guard_base_newskel

WARNING:Unknown body part rloarm in articulated figure guard_base_newskel


WARNING:Couldn't load image: textures/decals/scorch

WARNING:Couldn't load image: textures/hell/cbrick2

WARNING:Couldn't load image: textures/hell/cbrick2_local

WARNING:Couldn't load image: textures/hell/cbrick2_s

WARNING:Couldn't load image: textures/hell/cbrick2b

WARNING:Couldn't load image: textures/hell/cbrick2b_local

WARNING:Couldn't load image: textures/hell/cbrick2b_s

WARNING:Couldn't load image: textures/hell/cbrick_single

WARNING:Couldn't load image: textures/hell/cbrick_single_local

WARNING:Couldn't load image: textures/hell/cbrick_single_s

WARNING:Couldn't load image: textures/hell/sharprock2

WARNING:Couldn't load image: textures/hell/sharprock2noshadow

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock1.ASE' (nor the f allback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock5.ASE' (nor the f allback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caverock6.ASE' (nor the f allback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caves1_7.ASE' (nor the fa llback to LWO)

WARNING:Couldn't load model: 'models/mapobjects/caves/caves2_5c.ASE' (nor the f allback to LWO)

Seige Shop (PranQster)

Contains its own outdated version of tdm_ai_commoners.mtr and tdm_heads_dev.mtr, so is trying to load all kinds of files that no longer exist, and may not even be used in map.

WARNING:Couldn't load image: models/characters/scientist/head02/hair <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/builders/forger/forgerbottom_shad ows <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/builders/forger/forgertop_shadows <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/heads/beard_black <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/heads/beard_black_s <-- mapper fix; outdated file

WARNING:Couldn't load image: models/md5/chars/heads/npcs/beard_black_local <-- mapper fix; outdated file

WARNING:Couldn't load image: new_average_jack_texture <-- mapper fix; outdated file

WARNING:Couldn't load image: replacement_head06 <-- mapper fix; outdated file

WARNING:Couldn't load image: replacement_head08 <-- mapper fix; outdated file

WARNING:Couldn't load image: shoulder_cowl <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_brown <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_brown_shadows <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_light_tan_shadows <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_ragged <-- mapper fix; outdated file

WARNING:Couldn't load image: tdm_commoner_tunic_ragged_shadows <-- mapper fix; outdated file

Springheel's Testmap

These will vary as I add various assets unused in other maps:

WARNING:Couldn't load image: moorish_head


WARNING:Couldn't load sound 'alarm.wav' using default

WARNING:Couldn't load sound 'caco_projectile.wav' using default

WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'so und/sfx/ai/mage/fireball_impact01.ogg'

WARNING:sound shader 'perdo_projectile_impact' has shakes and uses OGG file 'so und/sfx/ai/mage/fireball_impact02.ogg'

WARNING:Unknown look_joint 'Waist' on entity atdm_ai_undead_zombie2_1


  • D 166: imp_explosion
  • D 168: caco_lightningball
  • D 169: caco_lightninghit

Lockdown Part 1 (GameDevGoro Bikerdude Fidcal)

WARNING:Couldn't load image: addnormals( models/monsters/zombie/boney/boney_loc al, heightmap( models/monsters/zombie/boney/boney_h, 6))

WARNING:Couldn't load image: lights/desertlight

WARNING:Couldn't load image: models/monsters/skeleton/skeleton01

WARNING:Couldn't load image: models/monsters/spectre/global_dis

WARNING:Couldn't load image: models/monsters/zombie/boney/boney

WARNING:Couldn't load image: models/monsters/zombie/boney/boney_s

Samhain Night on Bone Hill (PranQster)

Needs fully working werebeast to be playable


  • D 168: tels_firearrow_explosion <-- Mapper fix
  • D 169: tels_waterarrow_trail <-- Mapper fix

WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo


WARNING:Couldn't load sound 'monster_demon_imp_thud.wav' using default

WARNING:Couldn't load sound 'monster_demon_pinky_sight2.wav' using default

WARNING:Couldn't load sound 'monster_zombie_maint_footstep.wav' using default

WARNING:Couldn't load sound 'sound/ambient/environmental/steelswing_01.wav' usi ng default

Alchemist, The (Sotha, Fidcal)

WARNING:Unknown body part lloarm in articulated figure guard_base_newskel

WARNING:Unknown body part lloleg in articulated figure guard_base_newskel

WARNING:Unknown body part rloarm in articulated figure guard_base_newskel

WARNING:Couldn't load sound 'stone_movement_end.wav' using default

WARNING:Couldn't load sound 'stone_sliding.wav' using default

WARNING:Couldn't load image: lights/tdm_sky_skyfadebiground1 <-- mapper fix

WARNING:Couldn't load image: models/misc/rope_dark_noshadows <-- mapper fix

WARNING:Couldn't load image: textures//priestbottom_black_d <-- mapper fix

WARNING:Couldn't load image: textures/common/mirror <-- mapper fix

WARNING:Couldn't load image: textures/darkmod/nature/skybox/starry1_moon <-- mapper fix

WARNING:Couldn't load image: textures/hell/bacteria_4

WARNING:Couldn't load image: textures/hell/cbrick2

WARNING:Couldn't load image: textures/hell/metal1

WARNING:Couldn't load image: textures/hell/wood1 <-- mapper fix; replace with "textures/darkmod/wood/boards/old_worn_black"

The Caduceus of St. Alban (Bikderdude)

WARNING:Couldn't load image: textures/decals/stainwallfadered <-- mapper fix; typo?

WARNING:Couldn't load image: textures/hell/rock1 <-- mapper fix

WARNING:Couldn't load image: textures/mcity/mcityplain6

WARNING:Couldn't load image: textures/particles/dim_disk

WARNING:Couldn't load model: 'models/items/shells_ammo/shells_large.lwo' (nor t he fallback to ASE)

WARNING:Couldn't load sound 'admin_impdoor_creak.wav' using default

WARNING:Couldn't load sound 'metalbounce_1.wav' using default

A Night to Remember (Fieldmedic)

WARNING:*** - Could not find def_vocal_set mute!

WARNING:Couldn't load sound 'pool_ball_impact.wav' using default

WARNING:Couldn't load sound 'tdm_zombie_footdrag.wav' using default

WARNING:Couldn't load image: nodraw

WARNING:Couldn't load image: guis/assets/game_maps/map_of_icon

WARNING:Couldn't load image: models/darkmod/props/textures/large_leaf_s

WARNING:Couldn't load image: models/md5/chairs/white_old_d

STANDALONE - can't find material 'models/md5/chars/nobles/noblewoman/noblebotto m_spirit_d'

STANDALONE - can't find material 'models/md5/chars/nobles/noblewoman/noblelegs_ spirit'

STANDALONE - can't find material 'models/md5/chars/nobles/noblewoman/nobletop_s pirit_d'

STANDALONE - can't find material 'models/md5/chars/maid/maid_skin_spirit'

STANDALONE - can't find material 'models/md5/chars/maid/maid_dress_spirit'

Dragon's Claw (Bikerdude, Flanders)

  • D 198: caverns2_steam2
  • D 199: caco_lightningball
  • D 200: caco_lightninghit

WARNING:sound shader 'rockslide_medium' has shakes and uses OGG file 'sound/amb ient/environmental/rockslide_medium01.ogg'

WARNING:Couldn't load sound 'sound/ambient/enviromental/animal_pigeon_wings.wav ' using default

WARNING:Couldn't load sound 'sound/creaking_door.wav' using default

WARNING:Couldn't load image: textures/decals/dirty_frame

WARNING:Couldn't load image: textures/decals/sdirt7

WARNING:Couldn't load image: textures/decals/stainwallfadered

WARNING:Couldn't load image: textures/enpro/enwall19d

WARNING:Couldn't load model: 'models/darkmod/architecture/awning_wooden02_broke n.lwo' (nor the fallback to ASE)

WARNING:Couldn't load sound 'fist_whoosh.wav' using default

WARNING:Couldn't load sound 'light_flicker_105.wav' using default

WARNING:Couldn't load image: lights/lanternglow

WARNING:Couldn't load image: lights/squarelight2

WARNING:Couldn't load image: models/misc/rope_dark_noshadows

WARNING:ConvertLWOToModelSurfaces: model 'models/darkmod/decorative/jack-o-lant ern.lwo' has too many verts for a poly! Make sure you triplet it down <-- mapper fix; use models/darkmod/lights/non-extinguishable/jack-o-lantern.lwo

WARNING:Couldn't load sound 'sound/people_girl_scream01.wav' using default

Not Currently Working

These are missions that won't load for whatever reason. Could be related to missing 1.09 assets, or could be something about my local copy. Either way I'll be leaving these for last.


Glenham Tower (Sotha)

Haven't tried to load it, but I know it will crash with an error about zombie joints. Will need mapper fix.

Mandrasola (Sotha)

Will not be playable without working werebeast animations

Return to the City (Melan/Bikderdude)

Briefing starts, but as soon as I click the X, the screen goes black. Trying to pull the console down shows it for just a second; then it closes and disappears. Have to forcequit TDM to escape. No log available.

Awaiting the Storm (HappyCheeze)

Refuses to install?

console error:

couldn't exec autocommands.cfg

The Creeps (Mortem Desino)

Fails to load with error:

ERROR:Joint 'Head' not found for attachment position 'velvetcap_1' on entity 'i
dAFAttachment_atdm:ai_headbox_zombie_646'

WARNING:Couldn't load anim: 'models/md5/characters/npcs/zheads/z1idle.md5anim'

WARNING:file def/tdm_ai_heads.def, line 274: Couldn't load anim 'models/md5/cha racters/npcs/zheads/z1idle.md5anim'

Flakebridge Monastery (Jesps)

Crashes with error:

ERROR:Joint 'Rhand' not found for bind on 'func_static_212'


WARNING:Couldn't load sound 'stone_impact.wav' using default

WARNING:Couldn't load sound 'paper_impact.wav' using default


WARNING:Couldn't load sound 'book_impact.wav' using default

Patently Dangerous (demagogue)

Refuses to install??

  • D 164: mc1_smoke1
  • D 165: sinkdrip

No Honour Among Theives: episode 1 (goldchocobo)

This was crashing at map start, but should be retested with at least SVN revision 13442.

That revision fixes the crash, which was unrelated to the presence or absence of D3 assets.

Alberic's Curse (Bikerdude)

TDM crashes just as "press attack to start mission" screen appears. No condump log.

Heart of Lone Salvation, The (Fidcal)

Crashes with error:

ERROR:idMoveable 'sheet_paper6': cannot load collision model models/mapobjects/
filler/paperwad1.lwo

WARNING:Couldn't load model: 'models/mapobjects/filler/paperwad1.lwo' (nor the fallback to ASE)

WARNING:Couldn't load model: 'models/mapobjects/tables/bunkbed/mattress.lwo' (n or the fallback to ASE) <-- mapper fix; use models/darkmod/furniture/beds/mattress.lwo

Not Tested Yet

Closemouthed Shadows (LordSavage, Bikerdude)

Lord Dufford's (stumpy)

No Honor Among Thieves Part 2 (goldchocobo)

No Honor Among Thieves Part 3 (goldchocobo)

Q4 Conversion: Yan's Test (Bikerdude)