List of shaderParm variables

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Introduction

Variables named shaderParm0 to shaderParm15 influence the rendering of textures. They are either set once in the map editor for some specific entity, or at run-time by various scripts.

List of shaderParms

# Value Used by Type
0 ? ? ?
1 ? ? ?
2 ? ? ?
3 ? ? ?
4 ? ? ?
5 ? ? ?
6 ? ? ?
7 0..1 (brightness) Used by the moon-light textures in textures/darkmod/sfx/ once
8 ? ? ?
9 ? ? ?
10 ? ? ?
11 0 or 1 non-zero when something is frobbed run-time
12 ? ? ?
13 ? ? ?
14 ? ? ?
15 ? ? ?