List of shaderParm variables: Difference between revisions

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|11
|11
|0 or 1
|0 or 1
|non-zero when something is frobbed
|non-zero when something is highlighted for frob. This is used by material definitions to make materials "light up" when entities are in the frob-highlight.
|run-time
|run-time



Revision as of 23:34, 22 February 2008

Introduction

Variables named shaderParm0 to shaderParm15 influence the rendering of textures. They are either set once in the map editor for some specific entity, or at run-time by various scripts.

List of shaderParms

# Value Used by Type
0 ? Set by _color spawnarg in the editor once
1 ? Set by _color spawnarg in the editor once
2 ? Set by _color spawnarg in the editor once
3 0-any? Distance in units beyond which fog is completely opaque (so higher values make fog thinner.) Add as spawnarg shaderParm3 to fog light entity in the editor. once
4 ? ? ?
5 ? ? ?
6 ? ? ?
7 0..1 (brightness) Used by the moon-light textures in textures/darkmod/sfx/ once
8 ? ? ?
9 ? ? ?
10 ? ? ?
11 0 or 1 non-zero when something is highlighted for frob. This is used by material definitions to make materials "light up" when entities are in the frob-highlight. run-time
12 ? ? ?
13 ? ? ?
14 ? ? ?
15 ? ? ?

See also