List of global variables

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Revision as of 11:33, 25 June 2010 by Tels (talk | contribs) (update global5)
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In The Dark Mod, variables named global0 to global7 influence the rendering of certain materials. They are set at run-time by the code automatically. See also the list of shaderParm variables.

List of globals

# Value Used by
0 ? Used by Bloom to hide/show/lessen haze effects when bloom is active
1 ? Used by Bloom to scale light ray effects when bloom is active
2 0.00 to 1.00 Used by Ambient Texture Method - Red channel
3 0.00 to 1.00 Used by Ambient Texture Method - Green channel
4 0.00 to 1.00 Used by Ambient Texture Method - Blue channel
5 0, 1, 2 Used by the new HDR ambient and referenced in materials)
6 ? Used by Portal Sky - X-Direction
7 ? Used by Portal Sky - Y-Direction

See also