List of global variables: Difference between revisions

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|Used by the new HDR ambient and referenced in materials)
|Used by the new HDR ambient and referenced in materials. 1 == Fast ambient, 2 == HDR ambient


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Latest revision as of 19:42, 23 September 2010

In The Dark Mod, variables named global0 to global7 influence the rendering of certain materials. They are set at run-time by the code automatically. See also the list of shaderParm variables.

List of globals

# Value Used by
0 ? Used by Bloom to hide/show/lessen haze effects when bloom is active
1 ? Used by Bloom to scale light ray effects when bloom is active
2 0.00 to 1.00 Used by Ambient Texture Method - Red channel
3 0.00 to 1.00 Used by Ambient Texture Method - Green channel
4 0.00 to 1.00 Used by Ambient Texture Method - Blue channel
5 0, 1, 2 Used by the new HDR ambient and referenced in materials. 1 == Fast ambient, 2 == HDR ambient
6 ? Used by Portal Sky - X-Direction
7 ? Used by Portal Sky - Y-Direction

See also