Fan Mission Design Discussions Archive: Difference between revisions

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*'''[http://forums.thedarkmod.com/topic/6992-the-recipe-for-a-good-mission/ The recipe for a good mission ?]'''
*'''[http://forums.thedarkmod.com/topic/12856-suggestion-for-contests/ Suggestion for contests...]'''
*'''[http://forums.thedarkmod.com/topic/12856-suggestion-for-contests/ Suggestion for contests...]'''
*'''[http://forums.thedarkmod.com/topic/16923-story-plot-and-narrative-design-discussion-thread/ Story, Plot and Narrative Design Discussion Thread]'''
*'''[http://forums.thedarkmod.com/topic/16923-story-plot-and-narrative-design-discussion-thread/ Story, Plot and Narrative Design Discussion Thread]'''
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*'''[http://forums.thedarkmod.com/topic/15342-fan-mission-authors-more-short-and-sweet/ Fan Mission Authors... More Short And Sweet]'''
*'''[http://forums.thedarkmod.com/topic/15342-fan-mission-authors-more-short-and-sweet/ Fan Mission Authors... More Short And Sweet]'''
*'''[http://forums.thedarkmod.com/topic/19501-what-type-of-short-fms-in-terms-of-tone-and-setting-could-we-make-more-often/ What type of short FMs (in terms of tone and setting) could we make more often ?]'''
*'''[http://forums.thedarkmod.com/topic/19501-what-type-of-short-fms-in-terms-of-tone-and-setting-could-we-make-more-often/ What type of short FMs (in terms of tone and setting) could we make more often ?]'''
*'''[http://forums.thedarkmod.com/topic/19451-laser-tripwires/ "Laser" tripwires ?]'''
*'''[http://forums.thedarkmod.com/topic/16787-gameplay-is-there-anything-left-to-fear/ Gameplay: Is there anything left to fear ?]'''
*'''[http://forums.thedarkmod.com/topic/19590-some-thoughts-on-what-makes-good-horror/ Some thoughts on what makes good horror]'''


*'''[http://forums.thedarkmod.com/topic/19451-laser-tripwires/ "Laser" tripwires]'''
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Revision as of 12:41, 12 October 2018

This article serves as an archive of interesting discussions we've had on the design of fan missions throughout the years of developing The Dark Mod and building new missions.

Selected discussions


If you've come across any older or new good discussions that go in-depth on mission design aspects, feel free to post the suggestion in the Discussion tab of this article and we might add it. The more, the merrier (as long as it's on point). :-)

See also