Fan Mission Design Discussions Archive: Difference between revisions

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=== Types of FMs / Story settings for FMs ===
=== Types of FMs / Story settings for FMs ===


*'''[http://forums.thedarkmod.com/topic/17606-what-kind-of-fan-missions-would-you-like-to-see/ What kind of fan missions would you like to see?]'''
*'''[http://forums.thedarkmod.com/topic/17606-what-kind-of-fan-missions-would-you-like-to-see/ What kind of fan missions would you like to see ?]'''
*'''[http://forums.thedarkmod.com/topic/13188-which-genre-of-tdm-missions-do-you-hope-to-see-more-of/ Which "genre" of TDM missions do you hope to see more of ?]'''
*'''[http://forums.thedarkmod.com/topic/15342-fan-mission-authors-more-short-and-sweet/ Fan Mission Authors... More Short And Sweet]'''
*'''[http://forums.thedarkmod.com/topic/15342-fan-mission-authors-more-short-and-sweet/ Fan Mission Authors... More Short And Sweet]'''
*'''[http://forums.thedarkmod.com/topic/19501-what-type-of-short-fms-in-terms-of-tone-and-setting-could-we-make-more-often/ What type of short FMs (in terms of tone and setting) could we make more often ?]'''
*'''[http://forums.thedarkmod.com/topic/19501-what-type-of-short-fms-in-terms-of-tone-and-setting-could-we-make-more-often/ What type of short FMs (in terms of tone and setting) could we make more often ?]'''
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*'''[http://forums.thedarkmod.com/topic/16980-missions-in-exotic-locations/ Missions in exotic locations]'''
*'''[http://forums.thedarkmod.com/topic/16980-missions-in-exotic-locations/ Missions in exotic locations]'''
*'''[http://forums.thedarkmod.com/topic/15738-when-is-someone-gonna-make-an-egyptian-based-mission/ When is someone gonna make an Egyptian based mission ?]'''
*'''[http://forums.thedarkmod.com/topic/15738-when-is-someone-gonna-make-an-egyptian-based-mission/ When is someone gonna make an Egyptian based mission ?]'''
*'''[http://forums.thedarkmod.com/topic/6328-cradle-type-missions/ 'Cradle' type missions]'''


=== Consistency with the TDM universe ===  
=== Consistency with the TDM universe ===  
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*'''[http://forums.thedarkmod.com/topic/15649-tdm-universe-setting/ TDM Universe / Setting]'''
*'''[http://forums.thedarkmod.com/topic/15649-tdm-universe-setting/ TDM Universe / Setting]'''
*'''[http://forums.thedarkmod.com/topic/11610-darkmod-inspiration-thread/ Dark Mod Inspiration Thread]'''
*'''[http://forums.thedarkmod.com/topic/11610-darkmod-inspiration-thread/ Dark Mod Inspiration Thread]'''
*'''[http://forums.thedarkmod.com/topic/10308-steampunk/ Discussion on the steampunk elements]'''


=== Designing atmosphere, ambience and suspense ===
=== Designing atmosphere, ambience and suspense ===
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*'''[http://forums.thedarkmod.com/topic/16787-gameplay-is-there-anything-left-to-fear/ Gameplay: Is there anything left to fear ?]'''
*'''[http://forums.thedarkmod.com/topic/16787-gameplay-is-there-anything-left-to-fear/ Gameplay: Is there anything left to fear ?]'''
*'''[http://forums.thedarkmod.com/topic/19590-some-thoughts-on-what-makes-good-horror/ Some thoughts on what makes good horror]'''
*'''[http://forums.thedarkmod.com/topic/19590-some-thoughts-on-what-makes-good-horror/ Some thoughts on what makes good horror]'''
*'''[http://forums.thedarkmod.com/topic/16196-why-do-you-like-horror-style-missions/ Why do you like horror style missions ?]'''
*'''[http://forums.thedarkmod.com/topic/16923-story-plot-and-narrative-design-discussion-thread/page-2#entry368246 Collection of articles on narrative design (from the In The Games of Madness blog)]'''
*'''[http://forums.thedarkmod.com/topic/16923-story-plot-and-narrative-design-discussion-thread/page-2#entry368246 Collection of articles on narrative design (from the In The Games of Madness blog)]'''


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*'''[http://forums.thedarkmod.com/topic/13815-do-you-expect-vines-pipes-or-chains-to-be-climbable/ Do you expect vines, pipes, or chains to be climbable ?]'''
*'''[http://forums.thedarkmod.com/topic/13815-do-you-expect-vines-pipes-or-chains-to-be-climbable/ Do you expect vines, pipes, or chains to be climbable ?]'''
*'''[http://forums.thedarkmod.com/topic/17324-inventing-a-cugnot-style-steam-wagon-and-then-losing-the-invention/ Inventing a Cugnot-style steam wagon (and then losing the invention)]'''
*'''[http://forums.thedarkmod.com/topic/17324-inventing-a-cugnot-style-steam-wagon-and-then-losing-the-invention/ Inventing a Cugnot-style steam wagon (and then losing the invention)]'''
*'''[http://forums.thedarkmod.com/topic/6332-camera-obscura/ Camera Obscura]'''


=== FM campaigns and structuring them ===
=== FM campaigns and structuring them ===

Revision as of 16:04, 15 October 2018

This article serves as an archive of interesting discussions we've had on the design of fan missions throughout the years of developing The Dark Mod and building new missions.

Selected discussions

This list is sorted into several overarching sections, each of them focused on a different aspect of debating mission design. Some of the sections focus on the attitudes and approaches to building an FM, others focus on designing the narrative (storyline, motivations, objectives, plot twists, etc.) of an FM, and some are purely about brainstorming and coming up with ideas. A few of the discussions fit more than just one category.

General design debates and resources

Types of FMs / Story settings for FMs

Consistency with the TDM universe

Note that the TDM community is not a stickler for this (as you'll see in the discussions below). That said, we do try to naturally and gradually build TDM's setting, with each mission maker's contribution. Consistency is not absolutely necessary in everything (save the basics), but is appreciated.

Sources of inspiration, attention to details

Designing atmosphere, ambience and suspense

Concepts and ideas

FM campaigns and structuring them


If you've come across any older or new good discussions that go in-depth on mission design aspects, feel free to post the suggestion in the Discussion tab of this article and we might add it. The more, the merrier (as long as it's on point). :-)

See also