Fan Mission Design Discussions Archive: Difference between revisions

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== Selected discussions ==
== Selected discussions ==


Currently, this list isn't sorted all that much, but we might get to giving it a bit more structure sooner or later. For now, consider this a raw list of interesting discussions, and a work in progress.
This list is sorted into several overarching sections, each of them focused on a different aspect of debating mission design. Some of the sections focus on the attitudes and approaches to building an FM, others focus on designing the narrative (storyline, motivations, objectives, plot twists, etc.) of an FM, and some are purely about brainstorming and coming up with ideas. A few of the discussions fit more than just one category.


=== General design debates and resources ===
*'''[http://forums.thedarkmod.com/topic/16923-story-plot-and-narrative-design-discussion-thread/ Story, Plot and Narrative Design Discussion Thread]'''
*'''[http://forums.thedarkmod.com/topic/16923-story-plot-and-narrative-design-discussion-thread/page-2#entry368246 Collection of articles on narrative design (from the In The Games of Madness blog)]'''
*'''[http://forums.thedarkmod.com/topic/6992-the-recipe-for-a-good-mission/ The recipe for a good mission ?]'''
*'''[http://forums.thedarkmod.com/topic/11634-where-do-noobs-start/ Where do noobs start?]'''
*'''[http://forums.thedarkmod.com/topic/11634-where-do-noobs-start/ Where do noobs start?]'''
*'''[http://forums.thedarkmod.com/topic/19068-some-pre-mapping-questions/ Some pre-mapping questions]'''
*'''[http://forums.thedarkmod.com/topic/14652-vanilla-fms/ Vanilla FMs (only stock asset use)]'''
*'''[http://forums.thedarkmod.com/topic/10240-ghosting-a-mission/ Ghosting a Mission?]'''
*'''[http://forums.thedarkmod.com/topic/10240-ghosting-a-mission/ Ghosting a Mission?]'''
*'''[http://forums.thedarkmod.com/topic/6992-the-recipe-for-a-good-mission/ The recipe for a good mission ?]'''
 
*'''[http://forums.thedarkmod.com/topic/12856-suggestion-for-contests/ Suggestion for contests...]'''
=== Types of FMs / Story settings for FMs ===
*'''[http://forums.thedarkmod.com/topic/16923-story-plot-and-narrative-design-discussion-thread/ Story, Plot and Narrative Design Discussion Thread]'''
 
*'''[http://forums.thedarkmod.com/topic/17606-what-kind-of-fan-missions-would-you-like-to-see/ What kind of fan missions would you like to see?]'''
*'''[http://forums.thedarkmod.com/topic/17606-what-kind-of-fan-missions-would-you-like-to-see/ What kind of fan missions would you like to see?]'''
*'''[http://forums.thedarkmod.com/topic/15342-fan-mission-authors-more-short-and-sweet/ Fan Mission Authors... More Short And Sweet]'''
*'''[http://forums.thedarkmod.com/topic/19501-what-type-of-short-fms-in-terms-of-tone-and-setting-could-we-make-more-often/ What type of short FMs (in terms of tone and setting) could we make more often ?]'''
*'''[http://forums.thedarkmod.com/topic/16928-assassination-missions-not-part-of-planned-campaign/ Assassination Missions ?]'''
*'''[http://forums.thedarkmod.com/topic/14793-missions-about-pagans/ Missions about Pagans]'''
*'''[http://forums.thedarkmod.com/topic/16980-missions-in-exotic-locations/ Missions in exotic locations]'''
*'''[http://forums.thedarkmod.com/topic/16980-missions-in-exotic-locations/ Missions in exotic locations]'''
*'''[http://forums.thedarkmod.com/topic/15738-when-is-someone-gonna-make-an-egyptian-based-mission/ When is someone gonna make an Egyptian based mission ?]'''
*'''[http://forums.thedarkmod.com/topic/15738-when-is-someone-gonna-make-an-egyptian-based-mission/ When is someone gonna make an Egyptian based mission ?]'''
*'''[http://forums.thedarkmod.com/topic/14793-missions-about-pagans/ Missions about Pagans]'''
 
*'''[http://forums.thedarkmod.com/topic/14652-vanilla-fms/ Vanilla FMs]'''
=== Consistency with the TDM universe ===
*'''[http://forums.thedarkmod.com/topic/16841-campaigns-multi-map-missions/ Campaigns, multi-map missions]'''
 
*'''[http://forums.thedarkmod.com/topic/17257-about-campaign-fan-missions/ About "campaign" fan missions]'''
''Note that the TDM community is not a stickler for this (as you'll see in the discussions below). That said, we do try to naturally and gradually build [[Universe|TDM's setting]], with each mission maker's contribution. Consistency is not absolutely necessary in everything (save the basics), but is appreciated.''
 
*'''[http://forums.thedarkmod.com/topic/15649-tdm-universe-setting/ TDM Universe / Setting]'''
*'''[http://forums.thedarkmod.com/topic/16999-is-matching-the-tdm-universe-important-in-mapping/ Is matching the TDM universe important in mapping?]'''
*'''[http://forums.thedarkmod.com/topic/15836-cross-referencing-between-fmscampaigns/ Cross-referencing between FMs/campaigns ?]'''
*'''[http://forums.thedarkmod.com/topic/15836-cross-referencing-between-fmscampaigns/ Cross-referencing between FMs/campaigns ?]'''
*'''[http://forums.thedarkmod.com/topic/16999-is-matching-the-tdm-universe-important-in-mapping/ Is matching the TDM universe important in mapping?]'''
*'''[http://forums.thedarkmod.com/topic/15221-sharing-lore-and-canons/ Sharing lore and canons ?]'''
*'''[http://forums.thedarkmod.com/topic/15221-sharing-lore-and-canons/ Sharing lore and canons ?]'''
*'''[http://forums.thedarkmod.com/topic/18804-different-interpretations-of-the-city-ive-noticed/ Different interpretations of the city I've noticed]'''
*'''[http://forums.thedarkmod.com/topic/18804-different-interpretations-of-the-city-ive-noticed/ Different interpretations of the city I've noticed]'''
*'''[http://forums.thedarkmod.com/topic/12909-favorite-tdm-character/ Favorite TDM Character?]'''
=== Sources of inspiration, attention to details ===
*'''[http://forums.thedarkmod.com/topic/15858-social-classes-and-hierarchies/ Social classes and hierarchies]'''
*'''[http://forums.thedarkmod.com/topic/19152-historical-accuracy-in-thieftdm/ Historical accuracy in TDM]'''
*'''[http://forums.thedarkmod.com/topic/19152-historical-accuracy-in-thieftdm/ Historical accuracy in TDM]'''
*'''[http://forums.thedarkmod.com/topic/15858-social-classes-and-hierarchies/ Social classes and hierarchies]'''
*'''[http://forums.thedarkmod.com/topic/15649-tdm-universe-setting/ TDM Universe / Setting]'''
*'''[http://forums.thedarkmod.com/topic/15649-tdm-universe-setting/ TDM Universe / Setting]'''
*'''[http://forums.thedarkmod.com/topic/12909-favorite-tdm-character/ Favorite TDM Character?]'''
*'''[http://forums.thedarkmod.com/topic/11610-darkmod-inspiration-thread/ Dark Mod Inspiration Thread]'''
*'''[http://forums.thedarkmod.com/topic/16165-concept-for-future-missions/ Concept for Future Missions]'''
 
*'''[http://forums.thedarkmod.com/topic/15342-fan-mission-authors-more-short-and-sweet/ Fan Mission Authors... More Short And Sweet]'''
=== Designing atmosphere, ambience and suspense ===
*'''[http://forums.thedarkmod.com/topic/19501-what-type-of-short-fms-in-terms-of-tone-and-setting-could-we-make-more-often/ What type of short FMs (in terms of tone and setting) could we make more often ?]'''
 
*'''[http://forums.thedarkmod.com/topic/16928-assassination-missions-not-part-of-planned-campaign/ Assassination Missions ?]'''
*'''[http://forums.thedarkmod.com/topic/19451-laser-tripwires/ "Laser" tripwires ?]'''
*'''[http://forums.thedarkmod.com/topic/16787-gameplay-is-there-anything-left-to-fear/ Gameplay: Is there anything left to fear ?]'''
*'''[http://forums.thedarkmod.com/topic/16787-gameplay-is-there-anything-left-to-fear/ Gameplay: Is there anything left to fear ?]'''
*'''[http://forums.thedarkmod.com/topic/19590-some-thoughts-on-what-makes-good-horror/ Some thoughts on what makes good horror]'''
*'''[http://forums.thedarkmod.com/topic/19590-some-thoughts-on-what-makes-good-horror/ Some thoughts on what makes good horror]'''
*'''[http://forums.thedarkmod.com/topic/16923-story-plot-and-narrative-design-discussion-thread/page-2#entry368246 Collection of articles on narrative design (from the In The Games of Madness blog)]'''
*'''[http://forums.thedarkmod.com/topic/16923-story-plot-and-narrative-design-discussion-thread/page-2#entry368246 Collection of articles on narrative design (from the In The Games of Madness blog)]'''
*'''[http://forums.thedarkmod.com/topic/19068-some-pre-mapping-questions/ Some pre-mapping questions]'''
 
=== Concepts and ideas ===
 
*'''[http://forums.thedarkmod.com/topic/16165-concept-for-future-missions/ Concept for Future Missions]'''
*'''[http://forums.thedarkmod.com/topic/19451-laser-tripwires/ "Laser" tripwires ?]'''
*'''[http://forums.thedarkmod.com/topic/11610-darkmod-inspiration-thread/ Dark Mod Inspiration Thread]'''
*'''[http://forums.thedarkmod.com/topic/12856-suggestion-for-contests/ Suggestion for contests...]'''
 
=== FM campaigns and structuring them ===
 
*'''[http://forums.thedarkmod.com/topic/16841-campaigns-multi-map-missions/ Campaigns, multi-map missions]'''
*'''[http://forums.thedarkmod.com/topic/17257-about-campaign-fan-missions/ About "campaign" fan missions]'''
*'''[http://forums.thedarkmod.com/topic/15836-cross-referencing-between-fmscampaigns/ Cross-referencing between FMs/campaigns ?]'''


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Revision as of 05:32, 15 October 2018

This article serves as an archive of interesting discussions we've had on the design of fan missions throughout the years of developing The Dark Mod and building new missions.

Selected discussions

This list is sorted into several overarching sections, each of them focused on a different aspect of debating mission design. Some of the sections focus on the attitudes and approaches to building an FM, others focus on designing the narrative (storyline, motivations, objectives, plot twists, etc.) of an FM, and some are purely about brainstorming and coming up with ideas. A few of the discussions fit more than just one category.

General design debates and resources

Types of FMs / Story settings for FMs

Consistency with the TDM universe

Note that the TDM community is not a stickler for this (as you'll see in the discussions below). That said, we do try to naturally and gradually build TDM's setting, with each mission maker's contribution. Consistency is not absolutely necessary in everything (save the basics), but is appreciated.

Sources of inspiration, attention to details

Designing atmosphere, ambience and suspense

Concepts and ideas

FM campaigns and structuring them


If you've come across any older or new good discussions that go in-depth on mission design aspects, feel free to post the suggestion in the Discussion tab of this article and we might add it. The more, the merrier (as long as it's on point). :-)

See also