Fan Mission Design Discussions Archive: Difference between revisions

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*'''[http://forums.thedarkmod.com/topic/16787-gameplay-is-there-anything-left-to-fear/ Gameplay: Is there anything left to fear ?]'''
*'''[http://forums.thedarkmod.com/topic/16787-gameplay-is-there-anything-left-to-fear/ Gameplay: Is there anything left to fear ?]'''
*'''[http://forums.thedarkmod.com/topic/19590-some-thoughts-on-what-makes-good-horror/ Some thoughts on what makes good horror]'''
*'''[http://forums.thedarkmod.com/topic/19590-some-thoughts-on-what-makes-good-horror/ Some thoughts on what makes good horror]'''
*'''[http://forums.thedarkmod.com/topic/16923-story-plot-and-narrative-design-discussion-thread/page-2#entry368246 Collection of articles on narrative design (from the In The Games of Madness blog)]'''
*'''[http://forums.thedarkmod.com/topic/19068-some-pre-mapping-questions/ Some pre-mapping questions]'''
*'''[http://forums.thedarkmod.com/topic/19068-some-pre-mapping-questions/ Some pre-mapping questions]'''



Revision as of 05:07, 15 October 2018

This article serves as an archive of interesting discussions we've had on the design of fan missions throughout the years of developing The Dark Mod and building new missions.

Selected discussions

Currently, this list isn't sorted all that much, but we might get to giving it a bit more structure sooner or later. For now, consider this a raw list of interesting discussions, and a work in progress.


If you've come across any older or new good discussions that go in-depth on mission design aspects, feel free to post the suggestion in the Discussion tab of this article and we might add it. The more, the merrier (as long as it's on point). :-)

See also