Error Messages: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
(New page: ''begun by Fidcal'' == Introduction == This is a list of Dark Mod (doom3) console dmap red warning error messages, what they mean and what to do about them. Please add any that you know...)
 
Line 9: Line 9:
=== ChopWindingWithBrush ===
=== ChopWindingWithBrush ===


WARNING: idCollisionModelManagerLocal::ChopWindingWithBrush: primitive [N] more than 128 windings
''WARNING: idCollisionModelManagerLocal::ChopWindingWithBrush: primitive [N] more than 128 windings''


The ChopWindingWithBrush error means you have too many small brushes placed against a large brush.
The ChopWindingWithBrush error means you have too many small brushes placed against a large brush.
Line 21: Line 21:
* Select the clipper tool (see [[Dark Radiant Controls, Keys & Mouse|DR Controls]] for details) and cut the brush in two or more pieces making sure the cut divides up the touching brushes area. No point in just splitting it in a blank area. You obviously need to use the option to divide the brush in two not clip and discard!
* Select the clipper tool (see [[Dark Radiant Controls, Keys & Mouse|DR Controls]] for details) and cut the brush in two or more pieces making sure the cut divides up the touching brushes area. No point in just splitting it in a blank area. You obviously need to use the option to divide the brush in two not clip and discard!
* Save with a new name ideally then test dmap again and it should be OK.
* Save with a new name ideally then test dmap again and it should be OK.


=== Leaked ===
=== Leaked ===

Revision as of 16:11, 12 September 2007

begun by Fidcal

Introduction

This is a list of Dark Mod (doom3) console dmap red warning error messages, what they mean and what to do about them. Please add any that you know.

Error List

ChopWindingWithBrush

WARNING: idCollisionModelManagerLocal::ChopWindingWithBrush: primitive [N] more than 128 windings

The ChopWindingWithBrush error means you have too many small brushes placed against a large brush.

  • Note the brush number in the message where it says primitive [N]
  • In Dark Radiant, press Esc to deselect all.
  • Select Find Brush in the Map menu.
  • Delete the 0 in the entity input so it is blank
  • Enter the value from the error message (represented above as [N])
  • Click the Find button and your problem brush should be selected
  • Select the clipper tool (see DR Controls for details) and cut the brush in two or more pieces making sure the cut divides up the touching brushes area. No point in just splitting it in a blank area. You obviously need to use the option to divide the brush in two not clip and discard!
  • Save with a new name ideally then test dmap again and it should be OK.

Leaked

Warning: ************leaked**************

See this must know for details of how to deal with leaks.


Useful Links

[doom3world forum]

[quake3 errors]