Dmap: Difference between revisions

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* After renaming a brush or patch entity, eg, func_static.
* After renaming a brush or patch entity, eg, func_static.
* After adding AI may need pathfinding recalculating (included in dmap by default.)
* After adding AI may need pathfinding recalculating (included in dmap by default.)
 
* After adding or moving a light (shadows are precalculated for static, shadowcasting lights).


== When do I NOT need to dmap? ==
== When do I NOT need to dmap? ==

Revision as of 18:20, 5 December 2008

started by Fidcal

This article can include anything about dmap. I just started it as a placeholder to list when and when not to....

When do I need to dmap?

  • After creating new brush or patch worldspawn.
  • After moving new brush or patch worldspawn.
  • After renaming a brush or patch entity, eg, func_static.
  • After adding AI may need pathfinding recalculating (included in dmap by default.)
  • After adding or moving a light (shadows are precalculated for static, shadowcasting lights).

When do I NOT need to dmap?

  • After adding a path_corner or other path entities.
  • After moving a brush or patch entity
  • After changing a spawnarg (entity keyvalue), unless it affects the origin or rotation of a model.