DarkRadiant: Difference between revisions

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* [[DarkRadiant - Compilation Guide]]
* [[DarkRadiant - Compilation Guide]]


==Mappers==
== Mappers ==
* [[DarkRadiant Tips and Tricks]]
* [[Texturing in DarkRadiant]]
* [[Texturing in DarkRadiant]]
* [[DarkRadiant Command Reference]]
* [[DarkRadiant Command Reference]]
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== TroubleShooting ==
== TroubleShooting ==
* [[DarkRadiant - Compilation Problems]]
* [[DarkRadiant - Compilation Problems]]
* [[DarkRadiant Rendering Performance]]
* [[DarkRadiant Linux Issues]]
* [[DarkRadiant under Linux]]


==Developers==
==Developers==
* [[DarkRadiant coding standards]]
* [[DarkRadiant coding standards]]
* [[DarkRadiant module system]]
* [[DarkRadiant module system]]

Revision as of 10:17, 22 May 2007

DarkRadiant is The Dark Mod's very own map editor, based on the open-source GTKRadiant. Visit the project website for release announcements or check the development forums.

Orbweaver started working on it in Spring 2006, greebo joined the team as of October 2006 (the initial release was version version 0.5.0). Features at this stage include a categorised entity inspector, drag-resizable lights, projected lights, customisable colour schemes, skin chooser for models, UV editor, a unified surface inspector, color selection tool for lights and numerous bugfixes over the GtkRadiant codebase.

Mappers

TroubleShooting

Developers

Changelog

The summarised changes can be found in the CHANGELOG. Open the SVN log to see all the detailed code changes as well.