Cutscenes: Difference between revisions

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==Intro==
''Contributed by Grayman. Leave comments and questions [http://forums.thedarkmod.com/topic/11690-cutscene-wiki-page/ here].''


This article discusses the use of cameras and conversations to create map cutscenes.
This article discusses the use of cameras and conversations to create map cutscenes.


Though information on these topics already exists (see Resources below), there isn't a single place that shows you how to create a scene using these technologies.
Though information on these topics already exists, there isn't a single place that shows you how to create a scene using these features.


Hopefully, the following will fill in that gap.
Hopefully, the following will fill in that gap.


The information is presented in 5 parts:
Before you begin, you should have a basic understanding of how to edit with Dark Radiant, and how to build and run maps.


Part 1 - Camera creation, pointing the camera, starting the scene, changing cameras, ending the scene, and the infamous "cinematic" spawnflag
'''Part 1: Cameras'''


Part 2 - Splines, camera movement
'''Part 2: Splines and Camera Movement'''


Part 3 - Conversation, vocals, camera position, lighting, where to place the player
'''Part 3: Lighting, Placing the Player, and Conversations'''


Part 4 - Animation, triggers, sound effects, objectives
'''Part 4: Extras'''


Part 5 - A step-by-step breakdown of the ''Somewhere Above the City'' cutscene
'''Part 5: "Somewhere Above the City"'''


Each part includes a (small) map which you can edit to test things.
{{Template: Cutscenes}}


==The Scene==
{{tutorial-editing|sort=Cutscenes}}
 
[[Category:Video and cutscenes]]
In the scene we'll be creating, a City Watch guard is meeting an informant to hear about an upcoming bank heist. The script is simple: the two actors walk onstage, talk, and depart. The map is called ''Snitch''.
 
==Part 1==
 
''Camera Creation''
 
Open the map ''snitch1'' in Dark Radiant. In this map, center stage is the billboard on the north wall (+Y direction) of the courtyard. The two actors wait offstage, the guard at the end of a hallway to the NE, the informant on a porch to the West.
 
Let's add the first of four cameras. Add the entity darkmod->func->func_cameraview and move it so its origin is 32 units over the top of the bush in the SE corner. func_cameraview is the camera. Give it the following key/value pairs:
 
"name"      "Camera1"
 
"trigger"  "1"
 
"cinematic" "1"

Latest revision as of 04:33, 22 November 2018

Contributed by Grayman. Leave comments and questions here.

This article discusses the use of cameras and conversations to create map cutscenes.

Though information on these topics already exists, there isn't a single place that shows you how to create a scene using these features.

Hopefully, the following will fill in that gap.

Before you begin, you should have a basic understanding of how to edit with Dark Radiant, and how to build and run maps.

Part 1: Cameras

Part 2: Splines and Camera Movement

Part 3: Lighting, Placing the Player, and Conversations

Part 4: Extras

Part 5: "Somewhere Above the City"