Cutscenes: Difference between revisions

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(New page: This article discusses the use of cameras and conversations to create map cutscenes. Though information on these topics already exists (see Resources below), there isn't a single place th...)
 
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''Contributed by Grayman. Leave comments and questions [http://forums.thedarkmod.com/topic/11690-cutscene-wiki-page/ here].''
This article discusses the use of cameras and conversations to create map cutscenes.
This article discusses the use of cameras and conversations to create map cutscenes.


Though information on these topics already exists (see Resources below), there isn't a single place that shows you how to create a scene using these technologies.
Though information on these topics already exists, there isn't a single place that shows you how to create a scene using these features.


Hopefully, the following will fill in that gap.
Hopefully, the following will fill in that gap.


The information is presented in 5 parts:
Before you begin, you should have a basic understanding of how to edit with Dark Radiant, and how to build and run maps.
 
Part 1 - Camera creation, pointing the camera, starting the scene, changing cameras, ending the scene, and the infamous "cinematic" spawnflag


Part 2 - Splines, camera movement
'''Part 1: Cameras'''


Part 3 - Conversation, vocals, camera position, lighting, where to place the player
'''Part 2: Splines and Camera Movement'''


Part 4 - Animation, triggers, sound effects, objectives
'''Part 3: Lighting, Placing the Player, and Conversations'''


Part 5 - A step-by-step breakdown of the ''Somewhere Above the City'' cutscene
'''Part 4: Extras'''


Each part includes a (small) map which you can edit to test things.
'''Part 5: "Somewhere Above the City"'''


[[Part 1]]
{{Template: Cutscenes}}


Camera Creation
{{tutorial-editing|sort=Cutscenes}}
[[Category:Video and cutscenes]]

Latest revision as of 04:33, 22 November 2018

Contributed by Grayman. Leave comments and questions here.

This article discusses the use of cameras and conversations to create map cutscenes.

Though information on these topics already exists, there isn't a single place that shows you how to create a scene using these features.

Hopefully, the following will fill in that gap.

Before you begin, you should have a basic understanding of how to edit with Dark Radiant, and how to build and run maps.

Part 1: Cameras

Part 2: Splines and Camera Movement

Part 3: Lighting, Placing the Player, and Conversations

Part 4: Extras

Part 5: "Somewhere Above the City"