Coding: Difference between revisions

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{{index-page|category=Scripting|topic=scripting and the SDK}}
== [[Scripting]] ==


 
* [[Scripting basics]] ''-- (What you should know about Doom 3's scripting engine)''
 
* [[AI Attachment Ingame Editing]] ''-- (Console commands for def_attaching models during game)''
== [[Scripting]] ==
* [[AI Relations]] ''-- (Setting AI 'teams')''
* [[AI Attachment Ingame Editing]]
* [[AI Use Tags]] ''-- (Telling AI how to 'use' objects and characters)''
* [[AI Relations]]
* [[AI Use Tags]]
* [[Altering Frob with Scripting]]
* [[Altering Frob with Scripting]]
* [[BecomeActive, Thinking Entities]]
* [[BecomeActive, Thinking Entities]]
* [[Button Functionality and Frob Triggers]]
* [[Button Functionality and Frob Triggers]] ''-- (Setting up buttons/triggers in your map)''
* [[Precaching (def files)]]
* [[Precaching (def files)]]
* [[Signals]]
* [[Signals]] ''-- ("signals" that you can use to call other scripts)''
* [[Switching to another Map]]
* [[Switching to another Map]]
* [[Triggering the Death Menu]]
* [[Triggering the Death Menu]]
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* [[GUI Overlays]]
* [[GUI Overlays]]


== [[SDK]] ==


 
* [[The Dark Mod - Compilation Guide]]
== [[SDK]] ==
* [[Adding new Cvars]]
* [[Adding new Cvars]]
* [[Adding Script Events to sys]]
* [[Adding Script Events to sys]]
* [[Coding in the SDK]]
* [[AI Debug Mode has large Impact on Soundprop Performance]]
* [[AI Debug Mode has large Impact on Soundprop Performance]]
* [[Calling Console Commands From SDK]]
* [[Calling Console Commands From SDK]]
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* [[Checking Button and Key States in SDK]]
* [[Checking Button and Key States in SDK]]


== [[DarkRadiant]] ==
{{coding}}
Information on our custom built level editor.
 
[[Category:Coding]]

Revision as of 12:43, 25 November 2010