Clipmodel: Difference between revisions

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In all cases, however, the usual D3 limits for clipmodels apply, that means the clipmodel must be quite simple.
In all cases, however, the usual D3 limits for clipmodels apply, that means the clipmodel must be quite simple.
== See also ==
* [[noclipmodel|How to generate simple clipmodels via spawnargs]]


{{spawnargs}}
{{spawnargs}}

Latest revision as of 16:11, 5 February 2009

The clipmodel spawnarg specifies a file that is used to be as a collision model for the entity. This allows the CM to be in a different file than the model itself.

Preferable both should be in one file, though.

Example:

"model"          "models/darkmod/weapons/broadhead.lwo"
"clipmodel"      "models/darkmod/weapons/broadhead_collision.ase"

It is also possible to name another func_static as the clipmodel.

In all cases, however, the usual D3 limits for clipmodels apply, that means the clipmodel must be quite simple.

See also