Calling Console Commands From SDK

From The DarkMod Wiki
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Originally written by Ishtvan on http://forums.thedarkmod.com/topic/3719

This is an example of how you would call a console command within the SDK:

/*
================
idTarget_SessionCommand::Event_Activate
================
*/
void idTarget_SessionCommand::Event_Activate( idEntity *activator ) {
   gameLocal.sessionCommand = spawnArgs.GetString( "command" );
}