Bindings and User Settings: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
No edit summary
Line 13: Line 13:


; tdm_inv_grouping : Determines whether or not the user-interface uses inventory grouping. It can be changed on the fly without losing the currently selected item.
; tdm_inv_grouping : Determines whether or not the user-interface uses inventory grouping. It can be changed on the fly without losing the currently selected item.
:* '''0''' is default, meaning to use a T1/T2 style inventory. '''Previous item''' and '''Next item''' are used to scroll through the entire inventory. An empty slot exists between the last and first items of the inventory.
:* '''0''' is default, meaning to use a T1/T2 style interface. '''Previous item''' and '''Next item''' are used to scroll through the entire inventory. An empty slot exists between the last and first items of the inventory.
:* '''1''' means to use inventory groups. '''Previous item''' and '''Next item''' are used to scroll through the items in the current group. An empty slot exists between the last and first items of a group. '''Previous group''' and '''Next group''' are used to scroll through the groups of the current inventory in alphabetical order.
:* '''1''' means to use inventory groups. '''Previous item''' and '''Next item''' are used to scroll through the items in the current group. An empty slot exists between the last and first items of a group. '''Previous group''' and '''Next group''' are used to scroll through the groups of the current inventory in alphabetical order.
:* '''2''' means to use a T1/T2 style interface but sort the inventory by group. Items within a given group retain their position relative to eachother, but all items in the first group exist before all items in the second group, and so on. '''Previous item''' and '''Next item''' are used to scroll through the entire inventory. An empty slot exists between the last and first items of the inventory.
:* '''2''' means to use a T1/T2 style interface but sort the inventory by group. Items within a given group retain their position relative to eachother, but all items in the first group exist before all items in the second group, and so on. '''Previous item''' and '''Next item''' are used to scroll through the entire inventory. An empty slot exists between the last and first items of the inventory.
; tdm_inv_opacity : Controls the opacity of the inventory GUI. The range is anywhere from '''0''' to '''1''', where '''0''' makes it totally invisible and '''1''' makes it fully opaque.
; tdm_inv_opacity : Controls the opacity of the inventory GUI. The range is anywhere from '''0''' to '''1''', where '''0''' makes it totally invisible and '''1''' makes it fully opaque.

Revision as of 21:38, 12 August 2006

This page should contain a list of key bindings and other user-modifiable settings.

Inventory Related

Commands

_impulse47
Previous item.
_impulse48
Next item.
_impulse49
Previous group. (only functional if tdm_inv_grouping is 1)
_impulse50
Next group. (only functional if tdm_inv_grouping is 1)

Cvars

tdm_inv_grouping
Determines whether or not the user-interface uses inventory grouping. It can be changed on the fly without losing the currently selected item.
  • 0 is default, meaning to use a T1/T2 style interface. Previous item and Next item are used to scroll through the entire inventory. An empty slot exists between the last and first items of the inventory.
  • 1 means to use inventory groups. Previous item and Next item are used to scroll through the items in the current group. An empty slot exists between the last and first items of a group. Previous group and Next group are used to scroll through the groups of the current inventory in alphabetical order.
  • 2 means to use a T1/T2 style interface but sort the inventory by group. Items within a given group retain their position relative to eachother, but all items in the first group exist before all items in the second group, and so on. Previous item and Next item are used to scroll through the entire inventory. An empty slot exists between the last and first items of the inventory.
tdm_inv_opacity
Controls the opacity of the inventory GUI. The range is anywhere from 0 to 1, where 0 makes it totally invisible and 1 makes it fully opaque.