BecomeActive, Thinking Entities: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
No edit summary
 
(mark for check/deletion)
Line 1: Line 1:
{{outdated|This is '''very probably''' obsoleted by the recent AI code re-organisation, so this page could be deleted}}
{{Original_Reference|Ishtvan|4146}}
{{Original_Reference|Ishtvan|4146}}


If you give an entity a new '''::Think''' method, be sure to call '''BecomeActive( TH_THINK )''' in the spawn method, otherwise the '''::Think''' will only get called one once and then no more.
If you give an entity a new '''::Think''' method, be sure to call '''BecomeActive( TH_THINK )''' in the spawn method, otherwise the '''::Think''' will only get called once and then no more.


[[Category:Scripting]]
{{scripting}}

Revision as of 14:56, 17 November 2007

This is very probably obsoleted by the recent AI code re-organisation, so this page could be deleted

Originally written by Ishtvan on http://forums.thedarkmod.com/topic/4146

If you give an entity a new ::Think method, be sure to call BecomeActive( TH_THINK ) in the spawn method, otherwise the ::Think will only get called once and then no more.