Animation Rig notes: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 2: Line 2:


* proguardmesh_rev2.mb = used to create character animations for any DM characters. The rig includes IK legs and both IK and FK options for the arms.
* proguardmesh_rev2.mb = used to create character animations for any DM characters. The rig includes IK legs and both IK and FK options for the arms.
[[Image:IKswitch.jpg]]
* proguardmesh_export.mb = used for exporting the model (headless)
* proguardmesh_export.mb = used for exporting the model (headless)


== Exporting Notes ==  
== Exporting Notes ==  
Line 9: Line 9:
* Current scale of the mesh and animations is set to 0.97
* Current scale of the mesh and animations is set to 0.97
* If you scale the model you should add the same scale values to the animations (animation scales the model).
* If you scale the model you should add the same scale values to the animations (animation scales the model).
[[Category:Animation]]

Latest revision as of 14:29, 22 May 2010

Animation Rig Notes

  • proguardmesh_rev2.mb = used to create character animations for any DM characters. The rig includes IK legs and both IK and FK options for the arms.

IKswitch.jpg

  • proguardmesh_export.mb = used for exporting the model (headless)

Exporting Notes

  • Current scale of the mesh and animations is set to 0.97
  • If you scale the model you should add the same scale values to the animations (animation scales the model).