Animating a walk cycle in Motion Builder: Difference between revisions

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(New page: WIP tutorial by Domarius. Need to move over mentions for "movement cycles" from my tips page into here, cause they will be redundant then. Just some personal notes for now. *Make contac...)
 
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*Make a new animation layer called Hips & Shoulders rotation, add the vertical torsion in the hips and shoulders on this layer (seperate from the hips up & down keyframes)
*Make a new animation layer called Hips & Shoulders rotation, add the vertical torsion in the hips and shoulders on this layer (seperate from the hips up & down keyframes)


TODO: need to get the actual forward movement happening.
TODO:  
*need to get the actual forward movement happening.
*Smooth out the loop by editing the animation curves for all the keyframes on 0 and 40

Revision as of 16:47, 1 October 2007

WIP tutorial by Domarius. Need to move over mentions for "movement cycles" from my tips page into here, cause they will be redundant then.

Just some personal notes for now.

  • Make contact step at frame 0, hips go down
  • Make a passing step at frame 10, hips go up
  • Reverse contact step at frame 20 by copying keyframes to other limbs
  • Reverse passing step at frame 30 by copying keyframes to other limbs
  • Finalise loop by copying keyframes from 0 to 40
  • Make a new animation layer called Hips & Shoulders rotation, add the vertical torsion in the hips and shoulders on this layer (seperate from the hips up & down keyframes)

TODO:

  • need to get the actual forward movement happening.
  • Smooth out the loop by editing the animation curves for all the keyframes on 0 and 40