Add new poses

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Revision as of 19:50, 19 May 2009 by Squill (talk | contribs) (New page: == Start with a clean file == * Your scene should be empty once you start applying poses/anim clips. Delete any poses/anim clips in the visor (character clips/ character poses) == Im...)
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Start with a clean file

   * Your scene should be empty once you start applying poses/anim clips. Delete any poses/anim clips in the visor (character clips/ character poses)

Importing poses

   * Open the visor and go to the Unused Poses tab. Then RMB -> File -> Import
   * Choose the pose file (comba_pose.ma or idle_pose.ma in the proguard/clips folder)
   * Activate character set
   * Open Window, Animation, Trax
   * If only see green "Sound" track heading, have to click the icon with a red stick figure and a +
   * drag(MMB) the combat pose from the visor to the "citywatch" heading in the trax editor (doesn't matter where)
   * delete the pose from the trax editor, and also the "Unused poses" tab in the visor now the pose is added to the "Character poses" tab in the visor
   * Deactivate the character set.
   * Go to frame 0
   * Go to the Character Poses tab in the visor, RMB click -> apply pose.
   * This adds the pose and you can key any part of the whole pose. If you play the anim without setting keys, it snaps back to normal, so it's like you just moved the body parts there yourself.