A - Z Guide Index

From The DarkMod Wiki
Revision as of 17:46, 23 March 2008 by Fidcal (talk | contribs)
Jump to navigationJump to search

"Teach Yourself Dark Mod In One Day!" by Fidcal

Page 1 | Page 2 | Page 3 | Page 4 | Page 5 | Page 6 | Index


This is an index to significant subsections in A - Z Beginner Full Guide

This index is manually created so links cannot be guaranteed

AI

AI Game Characters

AI keys, loot, etc, pickpocketing.

AI Patrols, Walking Routes

AI relationships, friends & enemies

Ambient Light

Ambient Sound : music, etc.

Ammo, inventory

Archiving, zipping up mission, distribution

Arrows, ammo, inventory

Basement room

Beams

Books & Scrolls, readable

Books & Scrolls, static

Books, text creation, xdata

Briefing, Story

Brushes, Shaping, Cutting

Brushes, Clipper, cutting, dividing

Buttons, Switches, & Triggers

Buy ammo, equipment, pre-game store

Camera View

Candles

Caulk: Hidden Surfaces

Chests, containers

Chests, containers, items within

Chests, containers, Locking of

Climbables, ladders, vines, drainpipes

Clipper, cutting, dividing brushes

Compiling, Dmap

Containers, chests

Containers, chests, items within

Containers, chests, Locking of

Corridors, Recesses

Dark Radiant Filters

Designing a mission

Distribution, Zipping up, archiving mission

Dmap Compiling

Cutting, dividing brushes by cloning

Cutting, dividing brushes by cloning

Cutting, dividing brushes with Clipper

Cutting, dividing brushes with CSG

CSG, Cutting, dividing brushes

Disabling distant entities for performance

Dividing brushes with Clipper

Dividing brushes by cloning

Doorframe

Doors, functioning, opening

Doorways

Elevators

Equipment, player tools, weapons, inventory

Errors, overlapping

Errors, Z-fighting

File management

Filters, Dark Radiant

Fires, Fireplaces

Fog

Hidden Surfaces, Caulk

Hollowing

Inventory, player tools, weapons, equipment

Joining Rooms

Keys

Ladders, climbables, vines, drainpipes

Lifts, Elevators

Lights, main

Lights Adjustment

Lights Ambient

Lights Brightness,Colour

Lights, candles

Lights Creation

Lights objects

Lights, radius, close to wall

Lights Resizing

Lights, torch

Locking a Door, Chest, etc.

Lockpicking

Lockpicks

Loot placement

Loot count total

Managing mission files

Maps in-game, adding to mission

Maps in-game, background gui file

Maps in-game, intro

Maps in-game, foreground details

Maps in-game, foreground details file

Maps in-game, inventory icon

Mission files management

Moving in one plane

Music : ambience sound, etc.

Objectives: intro, thinking up

Objectives: Location

Objectives: Putting in Mission

Objectives: special objects

Objectives: Triggering Complete

Objects

Objects, special

Patches intro

Pathfinding Default

Patrols, AI Walking Routes

Performance, disabling distant entities

Pickpocketing:Giving AI keys, loot, etc.

Player Start Point

Player tools, weapons, equipment, inventory

Portalizing, visportals

Projects management

Purchase, pre-game store, ammo, equipment

Rain, snow

Readables: Static Book & Scrolls

Readables: readable Book & Scrolls

Readables: text creation, xdata

Recesses, Corridors

Relationships, AI, friends & enemies

Response Creation 1

Response Creation 2

Room : basement

Room Design

Room : first

Room Hollowing

Room upstairs

Scrolls & Books, readable

Scrolls & Books, static

Scrolls, text creation, xdata

Selecting

Shaping, Cutting Brushes

Shop, pre-game store, purchase, buy

Single-plane Shifting

Sky

Snow, rain

Sound

Sound : ambience, music, etc.

Sound propogation

Sound Effects: Rainfall

Start ammo, inventory

Start Point for Player

Stims & Responses Introduction

Stim Creation

Store, pre-game, buy equipment, ammo

Story, Briefing

Subtract brush from brush with CSG

Switches, Buttons, & Triggers

Teams, AI relationships, friends & enemies

Testing your mission

Text creation for readables, xdata

Surface Inspector, Texture Alignment

Texture adjustment

Texture Alignment, Surface Inspector

Texture Lock

Texturing Brushes

Texturing Surfaces

Tools - player, weapons, equipment, inventory

Torch, Lights

Triggers, Switches, & Buttons

Trim

Upstairs room

Visportals

Walking, AI patrols, routes

Water

Weapons, player tools, equipment, inventory

Weapons, ammo, inventory

Weather

Windows

xdata, text creation for readables

Yard

Yard Doorway

Zipping up, archiving mission, distribution

Z-Fighting Errors

"Teach Yourself Dark Mod In One Day!" by Fidcal

Page 1 | Page 2 | Page 3 | Page 4 | Page 5 | Page 6 | Index