A - Z Guide Index: Difference between revisions

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  This index is manually created so links cannot be guaranteed
  This index is manually created so links cannot be guaranteed
INCOMPLETE - up to page 5 only so far


[[A - Z Beginner Full Guide Page 2#Adding Objects, AI|AI]]
[[A - Z Beginner Full Guide Page 2#Adding Objects, AI|AI]]


[[A - Z Beginner Full Guide Page 4#AI Game Characters|AI Game Characters]]
[[A - Z Beginner Full Guide Page 4#AI Game Characters|AI Game Characters]]
[[A - Z Beginner Full Guide Page 6#Giving AI Keys and Valuables : Pickpocketing|AI keys, loot, etc, pickpocketing.]]


[[A - Z Beginner Full Guide Page 4#AI Patrols, Walking Routes|AI Patrols, Walking Routes]]
[[A - Z Beginner Full Guide Page 4#AI Patrols, Walking Routes|AI Patrols, Walking Routes]]
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[[A - Z Beginner Full Guide Page 2#Ambient Light: Gloom not Doom|Ambient Light]]
[[A - Z Beginner Full Guide Page 2#Ambient Light: Gloom not Doom|Ambient Light]]
[[A - Z Beginner Full Guide Page 6#More Sounds, More Atmosphere|Ambient Sound : music, etc.]]


[[A - Z Beginner Full Guide Page 4#Weapons|Ammo, inventory]]
[[A - Z Beginner Full Guide Page 4#Weapons|Ammo, inventory]]
[[A - Z Beginner Full Guide Page 6#Zipping up|Archiving, zipping up mission, distribution]]


[[A - Z Beginner Full Guide Page 4#Weapons|Arrows, ammo, inventory]]
[[A - Z Beginner Full Guide Page 4#Weapons|Arrows, ammo, inventory]]
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[[A - Z Beginner Full Guide Page 4#Dark Radiant Filters|Dark Radiant Filters]]
[[A - Z Beginner Full Guide Page 4#Dark Radiant Filters|Dark Radiant Filters]]
[[A - Z Beginner Full Guide Page 6#Your own Build Design|Designing a mission]]
[[A - Z Beginner Full Guide Page 6#Zipping up|Distribution, Zipping up, archiving mission]]


[[A - Z Beginner Full Guide Start Here!#Dmap: Compiling the Mission|Dmap Compiling]]
[[A - Z Beginner Full Guide Start Here!#Dmap: Compiling the Mission|Dmap Compiling]]
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[[A - Z Beginner Full Guide Page 5#Giving the Player Lockpicks|Lockpicks]]
[[A - Z Beginner Full Guide Page 5#Giving the Player Lockpicks|Lockpicks]]
[[A - Z Beginner Full Guide Page 6#Placing Loot|Loot placement]]
[[A - Z Beginner Full Guide Page 6#Counting Loot Total|Loot count total]]


[[A - Z Beginner Full Guide Page 5#Managing your Mission Files|Managing mission files]]
[[A - Z Beginner Full Guide Page 5#Managing your Mission Files|Managing mission files]]
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[[A - Z Beginner Full Guide Page 3#Cloning the Beams, Single-plane Shifting|Moving in one plane]]
[[A - Z Beginner Full Guide Page 3#Cloning the Beams, Single-plane Shifting|Moving in one plane]]
[[A - Z Beginner Full Guide Page 6#More Sounds, More Atmosphere|Music : ambience sound, etc.]]
[[A - Z Beginner Full Guide Page 6#Introduction: Think up your Mission Objectives|Objectives: intro, thinking up]]
[[A - Z Beginner Full Guide Page 6#Objectives: Location trigger|Objectives: Location]]
[[A - Z Beginner Full Guide Page 6#Putting Objectives in the Mission|Objectives: Putting in Mission]]
[[A - Z Beginner Full Guide Page 6#Special Items|Objectives: special objects]]
[[A - Z Beginner Full Guide Page 6#Objectives: General-purpose trigger|Objectives: Triggering Complete]]


[[A - Z Beginner Full Guide Page 2#Adding Objects, AI|Objects]]
[[A - Z Beginner Full Guide Page 2#Adding Objects, AI|Objects]]
[[A - Z Beginner Full Guide Page 6#Special Items|Objects, special]]


[[A - Z Beginner Full Guide Page 3#Rain and Snow, Introducing Patches|Patches intro]]
[[A - Z Beginner Full Guide Page 3#Rain and Snow, Introducing Patches|Patches intro]]
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[[A - Z Beginner Full Guide Page 3#Performance: Hiding Distant Rain|Performance, disabling distant entities]]
[[A - Z Beginner Full Guide Page 3#Performance: Hiding Distant Rain|Performance, disabling distant entities]]
[[A - Z Beginner Full Guide Page 6#Giving AI Keys and Valuables : Pickpocketing|Pickpocketing:Giving AI keys, loot, etc.]]


[[A - Z Beginner Full Guide Start Here!#Adding the Player's Start Point|Player Start Point]]
[[A - Z Beginner Full Guide Start Here!#Adding the Player's Start Point|Player Start Point]]


[[A - Z Beginner Full Guide Page 4#Tools, Weapons, Equipment|Player tools, weapons, equipment, inventory]]
[[A - Z Beginner Full Guide Page 4#Tools, Weapons, Equipment|Player tools, weapons, equipment, inventory]]
[[A - Z Beginner Full Guide Page 6#Portalizing: Visportals|Portalizing, visportals]]


[[A - Z Beginner Full Guide Page 5#Managing your Mission Files|Projects management]]
[[A - Z Beginner Full Guide Page 5#Managing your Mission Files|Projects management]]
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[[A - Z Beginner Full Guide Page 4#AI Character Relationships: Friends, Enemies, Neutrals|Relationships, AI, friends & enemies]]
[[A - Z Beginner Full Guide Page 4#AI Character Relationships: Friends, Enemies, Neutrals|Relationships, AI, friends & enemies]]
[[A - Z Beginner Full Guide Page 6#Creating a Response|Response Creation 1]]
[[A - Z Beginner Full Guide Page 6#Another Response to the same Stim|Response Creation 2]]


[[A - Z Beginner Full Guide Page 5#Adding a Basement|Room : basement]]
[[A - Z Beginner Full Guide Page 5#Adding a Basement|Room : basement]]
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[[A - Z Beginner Full Guide Start Here!#Sound|Sound]]
[[A - Z Beginner Full Guide Start Here!#Sound|Sound]]
[[A - Z Beginner Full Guide Page 6#More Sounds, More Atmosphere|Sound : ambience, music, etc.]]
[[A - Z Beginner Full Guide Page 6#Sound Propogation|Sound propogation]]


[[A - Z Beginner Full Guide Page 3#Sound Effects: Rainfall|Sound Effects: Rainfall]]
[[A - Z Beginner Full Guide Page 3#Sound Effects: Rainfall|Sound Effects: Rainfall]]
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[[A - Z Beginner Full Guide Start Here!#Adding the Player's Start Point|Start Point for Player]]
[[A - Z Beginner Full Guide Start Here!#Adding the Player's Start Point|Start Point for Player]]
[[A - Z Beginner Full Guide Page 6#Introduction to S & R|Stims & Responses Introduction]]
[[A - Z Beginner Full Guide Page 6#Creating a Stim|Stim Creation]]


[[A - Z Beginner Full Guide Page 4#Pre-mission Player Equipment Shop|Store, pre-game, buy equipment, ammo]]
[[A - Z Beginner Full Guide Page 4#Pre-mission Player Equipment Shop|Store, pre-game, buy equipment, ammo]]
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[[A - Z Beginner Full Guide Page 4#AI Character Relationships: Friends, Enemies, Neutrals|Teams, AI relationships, friends & enemies]]
[[A - Z Beginner Full Guide Page 4#AI Character Relationships: Friends, Enemies, Neutrals|Teams, AI relationships, friends & enemies]]
[[A - Z Beginner Full Guide Page 6#Testing Your Mission|Testing your mission]]


[[A - Z Beginner Full Guide Page 5#Creating Text for Books and Scrolls|Text creation for readables, xdata]]
[[A - Z Beginner Full Guide Page 5#Creating Text for Books and Scrolls|Text creation for readables, xdata]]
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[[A - Z Beginner Full Guide Page 5#Adding an Upstairs Room|Upstairs room]]
[[A - Z Beginner Full Guide Page 5#Adding an Upstairs Room|Upstairs room]]
[[A - Z Beginner Full Guide Page 6#Portalizing: Visportals|Visportals]]


[[A - Z Beginner Full Guide Page 4#AI Patrols, Walking Routes|Walking, AI patrols, routes]]
[[A - Z Beginner Full Guide Page 4#AI Patrols, Walking Routes|Walking, AI patrols, routes]]
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[[A - Z Beginner Full Guide Page 3#Doorway from the Yard|Yard Doorway]]
[[A - Z Beginner Full Guide Page 3#Doorway from the Yard|Yard Doorway]]
[[A - Z Beginner Full Guide Page 6#Zipping up|Zipping up, archiving mission, distribution]]


[[A - Z Beginner Full Guide Page 3#Z-Fighting Errors|Z-Fighting Errors]]
[[A - Z Beginner Full Guide Page 3#Z-Fighting Errors|Z-Fighting Errors]]


{{A-Z Beginner Guide TOC}}
{{A-Z Beginner Guide TOC}}

Revision as of 17:46, 23 March 2008

"Teach Yourself Dark Mod In One Day!" by Fidcal

Page 1 | Page 2 | Page 3 | Page 4 | Page 5 | Page 6 | Index


This is an index to significant subsections in A - Z Beginner Full Guide

This index is manually created so links cannot be guaranteed

AI

AI Game Characters

AI keys, loot, etc, pickpocketing.

AI Patrols, Walking Routes

AI relationships, friends & enemies

Ambient Light

Ambient Sound : music, etc.

Ammo, inventory

Archiving, zipping up mission, distribution

Arrows, ammo, inventory

Basement room

Beams

Books & Scrolls, readable

Books & Scrolls, static

Books, text creation, xdata

Briefing, Story

Brushes, Shaping, Cutting

Brushes, Clipper, cutting, dividing

Buttons, Switches, & Triggers

Buy ammo, equipment, pre-game store

Camera View

Candles

Caulk: Hidden Surfaces

Chests, containers

Chests, containers, items within

Chests, containers, Locking of

Climbables, ladders, vines, drainpipes

Clipper, cutting, dividing brushes

Compiling, Dmap

Containers, chests

Containers, chests, items within

Containers, chests, Locking of

Corridors, Recesses

Dark Radiant Filters

Designing a mission

Distribution, Zipping up, archiving mission

Dmap Compiling

Cutting, dividing brushes by cloning

Cutting, dividing brushes by cloning

Cutting, dividing brushes with Clipper

Cutting, dividing brushes with CSG

CSG, Cutting, dividing brushes

Disabling distant entities for performance

Dividing brushes with Clipper

Dividing brushes by cloning

Doorframe

Doors, functioning, opening

Doorways

Elevators

Equipment, player tools, weapons, inventory

Errors, overlapping

Errors, Z-fighting

File management

Filters, Dark Radiant

Fires, Fireplaces

Fog

Hidden Surfaces, Caulk

Hollowing

Inventory, player tools, weapons, equipment

Joining Rooms

Keys

Ladders, climbables, vines, drainpipes

Lifts, Elevators

Lights, main

Lights Adjustment

Lights Ambient

Lights Brightness,Colour

Lights, candles

Lights Creation

Lights objects

Lights, radius, close to wall

Lights Resizing

Lights, torch

Locking a Door, Chest, etc.

Lockpicking

Lockpicks

Loot placement

Loot count total

Managing mission files

Maps in-game, adding to mission

Maps in-game, background gui file

Maps in-game, intro

Maps in-game, foreground details

Maps in-game, foreground details file

Maps in-game, inventory icon

Mission files management

Moving in one plane

Music : ambience sound, etc.

Objectives: intro, thinking up

Objectives: Location

Objectives: Putting in Mission

Objectives: special objects

Objectives: Triggering Complete

Objects

Objects, special

Patches intro

Pathfinding Default

Patrols, AI Walking Routes

Performance, disabling distant entities

Pickpocketing:Giving AI keys, loot, etc.

Player Start Point

Player tools, weapons, equipment, inventory

Portalizing, visportals

Projects management

Purchase, pre-game store, ammo, equipment

Rain, snow

Readables: Static Book & Scrolls

Readables: readable Book & Scrolls

Readables: text creation, xdata

Recesses, Corridors

Relationships, AI, friends & enemies

Response Creation 1

Response Creation 2

Room : basement

Room Design

Room : first

Room Hollowing

Room upstairs

Scrolls & Books, readable

Scrolls & Books, static

Scrolls, text creation, xdata

Selecting

Shaping, Cutting Brushes

Shop, pre-game store, purchase, buy

Single-plane Shifting

Sky

Snow, rain

Sound

Sound : ambience, music, etc.

Sound propogation

Sound Effects: Rainfall

Start ammo, inventory

Start Point for Player

Stims & Responses Introduction

Stim Creation

Store, pre-game, buy equipment, ammo

Story, Briefing

Subtract brush from brush with CSG

Switches, Buttons, & Triggers

Teams, AI relationships, friends & enemies

Testing your mission

Text creation for readables, xdata

Surface Inspector, Texture Alignment

Texture adjustment

Texture Alignment, Surface Inspector

Texture Lock

Texturing Brushes

Texturing Surfaces

Tools - player, weapons, equipment, inventory

Torch, Lights

Triggers, Switches, & Buttons

Trim

Upstairs room

Visportals

Walking, AI patrols, routes

Water

Weapons, player tools, equipment, inventory

Weapons, ammo, inventory

Weather

Windows

xdata, text creation for readables

Yard

Yard Doorway

Zipping up, archiving mission, distribution

Z-Fighting Errors

"Teach Yourself Dark Mod In One Day!" by Fidcal

Page 1 | Page 2 | Page 3 | Page 4 | Page 5 | Page 6 | Index