A - Z Beginner Full Guide Page 4: Difference between revisions

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== Dark Radiant Filters ==
If the rain/snow brushes get in the way you can filter them out with Hide but it gets a bit repetitive so you can define a Dark Radiant filter...
<filter name="Weather">
<filterCriterion
type="texture"
match="textures/darkmod/weather/.*"
action="hide" />
</filter>
First close Dark Radiant then insert the above in between two other filters in G:\DarkRadiant\games\doom3.game using a plain text editor. I recommend you back up the original first in case of errors.
Next time you open Dark Radiant the new filter will be in the Filters menu under 'Weather'.
More details in [[Defining custom Filters in DarkRadiant]]


== Proper Lighting ==
== Proper Lighting ==

Revision as of 09:47, 21 September 2007

written by Fidcal

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Dark Radiant Filters

If the rain/snow brushes get in the way you can filter them out with Hide but it gets a bit repetitive so you can define a Dark Radiant filter...

	<filter name="Weather">
		<filterCriterion 
			type="texture" 
			match="textures/darkmod/weather/.*"
			action="hide" />
	</filter>

First close Dark Radiant then insert the above in between two other filters in G:\DarkRadiant\games\doom3.game using a plain text editor. I recommend you back up the original first in case of errors.

Next time you open Dark Radiant the new filter will be in the Filters menu under 'Weather'.

More details in Defining custom Filters in DarkRadiant


Proper Lighting

We put in temporary lights for quickness. Now we must consider how we are really going to light the mission. Some game developers make an entire mission and do this last; some do it as they go along at every stage; I mostly do it section by section and this mini-mission so far is what I call a 'small section'.

Let's add some torches to the yard...

Inventory, Tools, Weapons, Shop

Compass

AI, patrolling, teams, etc.

Windows

containers

lockpicking

Readables

Maps

Ladder

Elevators

Teleports

Sounds

Add a global? or another atmospheric in the house?

Objectives

  1. Break into Creep's House
  2. Steal back the scepter he stole from you
  3. Kill him (normal level)
  4. KO him and lock him outside (hard level)
  5. Drop the incriminating message. Don't get seen (Expert)
  6. Creep is a thief and must have other loot worth stealing - take at least 500 (normal)
  7. Creep is a thief and must have other loot worth stealing - take at least 750 (Hard)
  8. Creep is a thief and must have other loot worth stealing - take at least 1000 (Expert)
  9. Find his key and exit by the front door (expert)

Zipping up

link to zip up wiki

Your own Build Design

link to build design wiki

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