A - Z Beginner Full Guide Page 4: Difference between revisions
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== Dark Radiant Filters == | |||
If the rain/snow brushes get in the way you can filter them out with Hide but it gets a bit repetitive so you can define a Dark Radiant filter... | |||
<filter name="Weather"> | |||
<filterCriterion | |||
type="texture" | |||
match="textures/darkmod/weather/.*" | |||
action="hide" /> | |||
</filter> | |||
First close Dark Radiant then insert the above in between two other filters in G:\DarkRadiant\games\doom3.game using a plain text editor. I recommend you back up the original first in case of errors. | |||
Next time you open Dark Radiant the new filter will be in the Filters menu under 'Weather'. | |||
More details in [[Defining custom Filters in DarkRadiant]] | |||
== Proper Lighting == | == Proper Lighting == |
Revision as of 09:47, 21 September 2007
written by Fidcal
Dark Radiant Filters
If the rain/snow brushes get in the way you can filter them out with Hide but it gets a bit repetitive so you can define a Dark Radiant filter...
<filter name="Weather"> <filterCriterion type="texture" match="textures/darkmod/weather/.*" action="hide" /> </filter>
First close Dark Radiant then insert the above in between two other filters in G:\DarkRadiant\games\doom3.game using a plain text editor. I recommend you back up the original first in case of errors.
Next time you open Dark Radiant the new filter will be in the Filters menu under 'Weather'.
More details in Defining custom Filters in DarkRadiant
Proper Lighting
We put in temporary lights for quickness. Now we must consider how we are really going to light the mission. Some game developers make an entire mission and do this last; some do it as they go along at every stage; I mostly do it section by section and this mini-mission so far is what I call a 'small section'.
Let's add some torches to the yard...
Inventory, Tools, Weapons, Shop
Compass
AI, patrolling, teams, etc.
Windows
containers
lockpicking
Readables
Maps
Ladder
Elevators
Teleports
Sounds
Add a global? or another atmospheric in the house?
Objectives
- Break into Creep's House
- Steal back the scepter he stole from you
- Kill him (normal level)
- KO him and lock him outside (hard level)
- Drop the incriminating message. Don't get seen (Expert)
- Creep is a thief and must have other loot worth stealing - take at least 500 (normal)
- Creep is a thief and must have other loot worth stealing - take at least 750 (Hard)
- Creep is a thief and must have other loot worth stealing - take at least 1000 (Expert)
- Find his key and exit by the front door (expert)
Zipping up
link to zip up wiki
Your own Build Design
link to build design wiki