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  • ...s only when the entity has a [[health]], and this health drops to 0 due to damage to the entity.
    450 bytes (66 words) - 14:31, 8 February 2008
  • * Players can no longer exploit mantle to evade fall damage for very long falls
    17 KB (2,452 words) - 10:59, 10 February 2023
  • ...decreases from right to left. When the bar runs out, you'll begin to take damage. Surfacing or using a Breath Potion will restore your air bar.
    2 KB (334 words) - 15:35, 6 May 2024
  • // Can we damage the enemy already?
    7 KB (1,083 words) - 12:15, 21 July 2011
  • ...n set spawnarg "douse 0" on damageDef to not extinguish lights from splash damage.
    12 KB (1,722 words) - 05:14, 28 March 2024
  • ...eated by a necromancer. They are virtually mindless, but are difficult to damage with normal weapons. Regular arrows are useless against them. With enough
    1 KB (196 words) - 20:08, 11 March 2010
  • ...mercial game developer Arnout 'RR2DO2' van Meer], while he was with Splash Damage, Ltd., a game studio he co-founded. During 2001-2004, Q3Font was developed
    8 KB (1,405 words) - 18:31, 8 May 2024
  • |''Slow-fall potion. Reduces falling damage but slows movement.''
    227 KB (38,525 words) - 14:59, 13 April 2024
  • :Should be used with extra care, can trigger hardware clipping. This will not damage your hardware, but sound real crappy -- keep in mind this is a game and not
    11 KB (1,832 words) - 16:14, 13 April 2024
  • ...ot paying the guild its fair share of the loot, but they could irreperably damage the guild's reputation.
    3 KB (556 words) - 20:07, 11 March 2010
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